![]() The mini-games themselves cover everything from basic rhythm-action to on-rails shooting to drawing shapes on the screen, although a tediously large proportion of them employ the same vigororous-shaking-with-one-hand-whilst-pointing-with-the-other control method. Expressive and often hilarious, their over-the-top screaming, vacant stares and bizarre design are certain to provoke a laugh - they are perfect characters for movement-based slapstick comedy, which is exactly what Raving Rabbids is all about. The Rabbids themselves account for a lot of this game's appeal - unlike the rest of the Rayman universe, they are instantly likeable. Rayman is kidnapped by these ridiculous little sado-masochists at the beginning of the game and forced to perform for their entertainment, which provides the somewhat flimsy justification for the fifty-odd consecutive minigames that make up the story mode. ![]() Raving Rabbids dispenses with every established Rayman character except the limbless nonce himself, allowing the titular Rabbids to take centre stage. That's carrot juice you're pumping into their visors. Played in a group, Raving Rabbids is surprisingly entertaining and often laugh-out-loud funny - occasionally because many of the games require you to move the nunchuck up and down as rapidly as possible in a vaguely suggestive manner, but more often because of its character design, variety and general silliness. Yes, it's just a series of mini-games, and no, it doesn't exactly exemplify the sophistication of control that the Wii is capable of (you'll want Trauma Centre: Second Opinion for a taste of that), but it does do a good job of showing how fun it can be. It's slapstick and bizarre and occasionally quite dark, and importantly, it makes no pretence of depth. Properly funny, too, not just immediately-forgettable, infantile funny. Now, though, I find myself unexpectedly charmed. I wasn't expecting to take to this at all on a professional level, let alone find any personal fondness for it. Whenever I played it at various preview stages, its wacky humour came across as trying a bit too hard and the mini-games themselves all seemed to involve the same three repetitive actions. Raving Rabbids also seems to represent everything that is a bit dodgy about the whole Wii concept - it is a sequence of mini-games, nothing more and nothing less, all based around controller movement. I don't hate the games, you understand - just the character, the world he inhabits, the weird little deformed things he usually has to rescue and, most of all, his silly early-90's fringe. In the interests of providing adequate background to this review, then, I feel compelled to admit that I've never liked Rayman. This is just one of the planets you’ll be touching down in when Mario + Rabbids Sparks of Hope arrives on October 20th.Even after years being forced to be professionally impartial, there are always going to be some games that you approach with a prejudice. Some new gameplay was also shown during the event, where the cast catch a train and deal with an irate Wiggler. No details on that content were given past the character’s presence, but if the first game’s Donkey Kong Adventure is anything to go by, players can expect a fitting tribute to the character. It’s been nearly a decade since the limbless legend’s last adventure, but now he’ll be teaming up with Mario and the Rabbids as part of Sparks of Hopes’ paid, post-launch DLC. The wacky Rabbids and Rayman reunite to embark on an exciting new adventure! Take on even more tactical fun when the #MarioRabbids Sparks of Hope DLC arrives post-launch. This weekend’s Ubisoft Forward had a big piece of news for Switch owners! Mario + Rabbids Sparks of Hope has teased not another Mushroom Kingdom character, but the hero whose home series brought that bwah-ing bunnies to the world.
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